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Snotling Pumpwagonz
By Tallyrad, from all over the place.
This is another of these special rules that seem to be almost everywhere on the internet.

These vehicles are designed to be used with the rules for Snotlingz, which can be found at "Noo Boyz: Snotlingz".

The Snotling Pump Wagon (SPW) Is usually something put together by the Mobs Spanners as a lark, or maybe to get the slaver off his back, either way it tends to be a ramshackle affair, a small self powered hut on wheels with a large spikey roler slapped on the front.
You may place as many wounds of Snotlings on the SPW as you desire. For every wound aboard the SPW has a base move of 1, and a thrust' move of an additional d6. Ex. A SPW with 4 wounds of Snots aboard would have a base move of 4 plus be entitled to four additional d6inch moves, you must use the full movement rolled.

STEERING: The SPW is difficult to control and therefore even attempts to turn in its base move require a LD check, if there is a slaver nearby the Snots may use his Ld, however even a Slaver has his pride, and would not be caught dead riding on a SPW, but he could keep pace on a bike (or even on foot sometimes). Instead taking their base move the Snots may do what is known as the 'pickeruperer' this involves all the snotlings getting out of the SPW and physically picking it up to turn it in any direction desired, they then all reboard and may then use their D6moves, Snots never use slow speed maneucers.

Snotlings aboard a SPW do not suffer from STUPIDITY, they are having too much fun! The SPW never counts as having used thrusters for any purpose (boarding, shooting). The SPW counts as a buggy for all ramming purposes. The SPW counts as being Spikey but may never be fitted with additional gubbins, and anyone bringing a SPW to Mekboy to be Kustomized would be laughed out of Mektown, however a SPW is easy to fix up and therefore never suffers permanant damage, nor does it count towards the maximum number of vehicles a Spanner can maintain.

1-2 Crew
3-6 Wagon

Crew--Armor: 5
1 Stray shot- The Snots dive to one side to dodge the shot, causing the SPW to swerve.
2-3 Blast- A helpless Snotling is blown clear of the Wagon. Deduct one wound from the wagon and place it d3 in away in a random direction suffering a S3 hit on a d6 roll of 4+
4-6 The Snot is hit by the weapon as normal or takes a S3 hit from a ram, swipe, rake, or crash

Wagon--Armor 6
1 Spikey Roler hit, vehicle is no longer spikey, and it swerves. Any further hits here reduces base move by 1.
2-3 Knocked over, Lay the SPW on its side, the Snots must spend their entire next turn tipping it back over, turn it any direction desired.
4-5 Pump arm Snapped, reduce base move by half, and d6 moves are now d3, Wagon swerves. A second hit here imobilizes the SPW.
6 Blown appart, the shoddily constructed wagon falls to pieces around the dissapointed Snots ears! The Snots are all thrown d6in away and each Wound suffers a S3 hit on a d6 roll of 4+