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Noo Gubbinz
Every unofficial piece of Gubbinz from the net, except for the ones GW released better version of (in the White Dwarf "Mad Meks" articles) and the not very good ones.

Note: unless otherwise noted, all noo gubbinz types will be destroyed due to a hit in Da Gubbinz on a roll of 4+.

New Gubbinz Author Description
Xtended Chassis James More transport room fer yer trukks and traks.
Xtra Fuel Tankz Gorbta Yuisht and James Now your vehicles can go further without running out of gas!
Supa Grippo Tyres James Improved grip fer turnin!
Seige Tower Grimskul Never worry about forts again... From Grimskul's GorkaMorka Page.
Gun Gubbinz Grimskul Upgrade yer gunz. From Grimskul's GorkaMorka Page.
Smoke Skreen Gubsnik Stop udder mobs attackin yer trukks from behind. From Gubsnik's Mek Shed.
Da No-Tilty Bar Gubsnik Upgrade yer suspenshun! From Gubsnik's Mek Shed.
BammaRamma Gubsnik A great big explosive ram... From Gubsnik's Mek Shed.
Pintle Mount Gubsnik Wider fire arcs for big guns. From Gubsnik's Mek Shed.
Bike Sidecar Wesley K Taylor Put more guns on yer bike! From Gubsnik's Mek Shed.
Roll Kage Fixit Get a more konfident driva! From Gubsnik's Mek Shed.
Jousta Fixit Impale your foes... From Gubsnik's Mek Shed.
Xtra Redd Paint Grimtooth Red Wunz Go Fasta. From Grimtooth's GorkaMorka Page.
Fuzzy Dice Squigs Fred Richards Stylish decoration, lucky icon and handy snack! From Grimtooth's GorkaMorka Page.
Air Kondishunin' Grimtooth It's gettin hot in here! From Grimtooth's GorkaMorka Page.
Squig-Hide Interior Grimtooth Comfy seating does wonders for driving skills! From Grimtooth's GorkaMorka Page.
Da Smasha Nazmek A great big hammer... From Grimtooth's GorkaMorka Page.
Hand Rails Cheesie Stops yer boys fallin off. From Grimtooth's GorkaMorka Page.
Dust Churna Cheesie Stop udder mobs attackin yer trukks from behind. From Grimtooth's GorkaMorka Page.
Bumpers Rowan Tambrose Use bumpers to protect your buggies and look cool! From Tortured Planet.
Side Flaila Rowan Tambrose The most indiscriminately lethal invention in GorkaMorka! From Tortured Planet.
Grinder Rowan Tambrose A great big drill on the front of your vehicle... From Tortured Planet.
Squigskin Airbags Rowan Tambrose A useful safety device, that may well snap your neck! From Tortured Planet.
Blinda' Mirror Rowan Tambrose Dis'll stop dem boyz shootin at yer trukk... From Tortured Planet.
Key:
Written by members of our community.
Edited/adapted by members of our community.
Published by GW.

Xtended Chassis
By James.


This new piece of gubbinz is designed to be used with the new "Houze Roolz: Tranzport" special rule and "Noo Vehiklez: Battlewagon".

Extended Chassis - 5 Teef
Many ork vehicles vary considerably in size from one another. Any ork or digga vehicle (other than a bike) may be given the "Extended Chassis" gubbinz if it is significantly larger than the normal vehicle, or if it has a visibly larger transport capacity (for example by being a double-decker, or having a trailer!) This means the vehicle increases it's Transport Value by 5 models (and increases it's Overcrowded Value by 10 models if you're using one of the more complex rulesets).

Xtra Fuel Tankz
By Gorbta Yuisht and James.


We've not yet playtested these rules enough to be sure which set is best, and if values are right. We'd appreciate any feedback. This new piece of gubbinz is designed to be used with the new "Houze Roolz: Tranzport" and "Houze Roolz: Fuel Suppliez" special rules, and with the "Noo Vehiklez: Battlewagon".

Simplified Version

Xtra Fuel Tankz - 5 Teef
Xtra Fuel Tankz are great big round barrels, strapped to vehicles and piped into the fuel tanks to allow far greater use of thrusters. Each fuel tank counts as one model for the vehicle's Transport Value, but gives an extra 5 Fuel Supply points.
Like most gubbinz, if hit a Fuel Tank will be destroyed on a 4+. However unlike most gubbins this can be very dangerous for orks standing near the tank! If the vehicle still has any fuel left in a destroyed Xtra Fuel Tank, each point of Fuel Supply in it will cause a Str 3 hit on one random model that is being transported (not the driver/gunner). It is assumed that Fuel is taken out of Xtra Fuel Tanks first, then out of Fuel Kanz, then out of the main reservoir.

Fuel Kanz - 2 Teef
Fuel Kanz are smaller versions of Xtra Fuel Tankz, but are normally cuboid metal cans rather than large barrels. They give a vehicle an extra 1 Fuel Supply point.
Like most gubbinz, if hit a Fuel Kan will be destroyed on a 4+. However unlike most gubbins this can be very dangerous for orks standing near the Kan! If the vehicle still has any fuel left in the Fuel Kan destroyed, each point of Fuel Supply in them will cause a Str 3 hit on one random model that is being transported (not the driver/gunner). It is assumed that Fuel is taken out of Xtra Fuel Tanks first, then out of Fuel Kanz, then out of the main reservoir.

Original Version

Xtra Fuel Tankz - 15 Teef
These follow all the rules above, but contain 10 Fuel Supply points instead.

Fuel Kanz - 3 Teef
These follow all the rules above, and contain 1 Fuel Supply point.

Better-Drivin Gubbinz
Collected and adapted by James. Orginal ideas by Gubsnik and Fixit from Gubsnik's Mek Shed; Grimtooth and Fred Richards from Grimtooth's GorkaMorka Page.

Better-Drivin Gubbinz - 5 Teef
These gubbinz take a wide variety of forms, from things that the orks regard as lucky items to things than make the driver more comfortable to actual improved steering mechanisms! Whatever the item, in game terms it means that the driver may add +1 to his Ld value when he tests for turning (eg when using thrusters). Feel free to use the items as described below, or make up your own version. However it must be a clearly visible konversion, and you must explain it to your opponent before the game. Note that taking additional Better-Drivin Gubbinz does *not* give you +2 Ld or anything similar, you may only ever get +1 Ld due to Better-Drivin Gubbinz.

Da Roll Kage by Fixit:
Da Roll Kage was made by Da Mekboyz to give the Orks a bit more konfidents as they hurtle around at top speeds in their vehicles. By using all different sizes of piping and tubing, they were able to create a 'Kage' around any vehicle that it was attatched to. By bolting, or prefereably, welding the kage to the vehicle's chasis, it would in theory reduce the amount of damage that would be sustained, boyz included, if the vehicle rolled upside down. This is of course rubbish, but the driver seems to think that the vehicle will have less chance of rollong/spinning with a few bars over his head and so is a lot more konfident.

Da No-Tilty Bar by Gubsnik:
Da' No-Tilty Bar iz a swaybar konnekted ta' da' suspenshun ta' keep da' vehikul from tiltin' wen makin' a turn.

Fuzzy Dice Squigs by Fred Richards:
Fuzzy dice squigs are small cube shaped white squigs with black dots around their body. They are always born in twos and are joined at the tail. They are regarded as very lucky by orks, who often mount them in their vehicles. And they provide a handy snack on long journeys.
Modeling Tips: Find some small dice & add a tail and a cute face where its needed!

Air Kondishunin by Grimtooth:
Despite being open-topped, trukks can get very humid in their drivers seats. Air Kondishunin is a clever idea that involves mounting a giant fan pointing at the driver, to cool him down. Dis makes him less hot an' bothered, and more able to koncentrate on steering da trukk.

Squig-hide Interior by Grimtooth:
Most trukk seats are as hard as metal (unsurprisingly, as they are often made out of metal...) Drivers with more comfy seats can koncentrate more on drivin, which is a good thing.

Supa Grippos by James
Supa Grippos tyres are the best tyres teef can buy, giving wonderful grip. Vehicles with Supa Grippos rarely swerve, and dey enable drivers to control their vehicles a lot better.

Seige Tower
By Grimskul, from Grimskul's GorkaMorka Page.

Seige Tower - 5 Teef
A siege tower takes the form of a large lift or raised platform, and is mainly used for asaulting forts. Any model on the vehicle may declare that he wants to move onto the siege tower at the begining of his movement and may do nothing whilst he is there, (note, drivers cannot drive from the platform and gunners cannot fire their fixed weapon from the platform). After a model has been on the platform a full turn he may then take advantage of the extra height when attaking things such as forts or watch towers. The model counts as at the height of the platform and is allowed to charge at any time during his movement phase, if the tower is the same height or higher than the fort a charging model does not count as having scaled the walls, don't forget that an ork takes an S3 hit when leaving a thrusting vehicle on a D6 roll of 4+. Please note the tower may be no more than 4 inches above the ground, as any higher would cause a vehicle to topple, also for this reason a siege tower is for use by buggies, trucks and tracks only (James' Note: I take this to mean it can't be used by Rebel Grot Cuttas and Ork/Digga Bikes, but can be used by Battlewagons for example). This comes into its own against cowardly Orks who scarper up watch towers or hide in their fort.

Gun Gubbinz
By Grimskul, from Grimskul's GorkaMorka Page. Adapted slightly by James.
I think these are really cool ideas, although not fully tested.

Please note as with vehicle gubbinz weapon gubbinz are for specific weaponz only and may not be swapped around, even onto other weaponz of the same type, once a set of gubbinz is on a weapon they may never be removed. If a weapon is lost or destroyed for any reason then all gubbinz are lost also.

Any Gunz or Big Gunz:
SIGHTZ - 3 teef for Gunz, 5 teef for Big Gunz. These come in a variety of forms from telescopez to lazers but they all perform similar jobs. Any model may fit a sight to any shooty weapon and confers a +1 to hit modifier when he fires the weapon in his shooting phase (not during close combat or on overwatch). If the model hits then the target (if animate) will spot the dot or see the model lining up and dodge out of the way on a D6 roll of 6 in which case the shot automatically misses.

Gunz only (no Big Gunz):
METUL SHIELD - 1 toof. The shield confers a bonus of +1 to saves when the owner is being shot at.
SGUIGSKIN CARRY CASE - 2 TEEF. A model with a squigskin carry case can put his weapon away between fights or when it is not in use. This helps to keep dust and grime out of the worky bitz which is one of the major causes of jams. A model with this gubbinz may add plus one to all ammo rolls.
BAYUNETT - 1 toof. Bayunetts take the form of a choppa or knife or similar fastened to the front of the weapon, allowing it to be wielded in hand-to-hand combat with a +1S bonus.
EXTRA AMMO - 1/2 weapon cost rounding up. This is basically what it says and allows any gun or shooty hand-to-hand weapon to ignore its first failed ammo test.

Big Gunz only (no Gunz):
WEAPONS STAND - 5 teef. This is a clever device which allows big gunz to be fired by models on foot. A big gun with weapon stand gubbinz may be carried by any Ork who may nominate to set up the weapon before he moves, in which case he may do nothing else that turn and if charged may not set up the weapon. The model may then fire the weapon within his normal 90 degree fire ark but may not move other than to turn on the spot. If a model moves then he counts as having put the weapon stand away and it must be set up again before firing. A model with an unset up weapon counts as having -1I and -1WS.

Shootas only:
ARMOUR PIERCIN' AMMO - 2 teef. Tipped with a small explosive charge this ammo can bust through sheet steel like it was paper. Well that's the theory anyway. Armour piercin' ammo can be used by shootas and gains a +1 strength bonus when shooting at vehicles. The ammo confers no bonus against Orks as the ammo tends to pass straight through flesh without exploding.
EXPLOSIVE AMMO - 2 teef. Tipped with a bloody large explosive charge, this ammo is designed to throw a huge amount of shrapnel a short distance meaning that cover is of no benefit to the target. Explosive ammo can be used by shootas and ingnores all modifiers to cover. However should you fail an ammo test there is a good chance that a bullet may have been caut in the barrel. Take a further ammo test, if this also fails then the bullet explodes. The firing weapon takes a hit of equal strength to the shoota.

Smoke Skreen/ Dust Churna
Adapted by James. Original ideas proposed by Gubsnik from Gubsnik's Mek Shed and Cheesie from Grimtooth's GorkaMorka Page.

Smoke Skreen/ Dust Churna - 10 Teef
A Smoke Skreen iz a devis dat injekts dirty, krood oil inta' da' eksost, makin' a clowd ov blak oily smoke 'hind da' vehikul. Da' Smoke Skreen iz turned on an' off by da' driva' pullin' a leever or kord or turnin' a nob (handul, not big guy).
A Dust Churna is a devis wiv simila effectz, dat is a set of roters or ploughs attached to either the side or rear of your truck so it throws muck into the face of drivers and clogs up engine parts.

All driving Ld tests for tailing drivers are at a -1 Ld. All thrusting tests for tailing drivers are -1 (ie he requires a 3+ for his first thrust 4+ for his second and a 5+ from then on.) All shooting at the vehicle's rear facing is at -1 to hit.
To model the smokescreen, make a tank for the crude oil and connect it to the muffler with some tubing. You can add details like a filler pipe to the tank and a valve to the tubing. Just make it crude and Orky looking. To model dust churnas, add some big plough blades to the back of the trukk.

BammaRamma
By Gubsnik, from Gubsnik's Mek Shed.

BammaRamma - 6 Teef
A BammaRamma iz a 'evvy spiked ram set in a 'evvy iron toob wiv an eksplosiv charge behind it in the toob.
The driver can fire the explosive charge on any one ram in the game. The ram will be fired forward into the rammed vehicle doing D3 S6 hits. If the driver does this, there will be no actual ram, as he will immediately swerve away after firing it. The driver of the ramming vehicle must make a Ld test with a -1 penalty to keep control of his vehicle due to the tremendous recoil from firing the ram. If he fails this test, the vehicle will immediately spin out of control. This is a single shot only, for the entire game. The driver can opt to also make a normal ram at the same time. If he does this, work out the ramming rules as usual. If he makes the ram, no Leadership roll will be needed.

Pintle Mount
By Gubsnik, from Gubsnik's Mek Shed.

Pintle Mount - 5 Teef + cost ov big gun
A pintle mount gives a fixed weapon a 180 degree arc of fire instead of the normal 90 degrees. If the mount is positioned in the center of the floorboard so that the gunner can walk all the way around it, it will have a 360 degree arc of fire. A vehicle with the mounted in this way cannot carry any passengers in the rear compartment other than the gunner.

Bike Sidecar
By Wesley K Taylor, from Gubsnik's Mek Shed.

Bike Sidecar - 5 Teef
A sidecar can be added to any bike on either side (only 1 sidecar total, however). A sidecar may carry a gunner, and may mount a heavy weapon or it can mount a pair of linked gunz. This is in addition to the fixed weapons that may be attached to a bike. Note, however, that if a sidecar is attached, you may only mount one gun on the bike itself, and this may be mounted only on the opposite side from the sidecar (so you may not attach linked guns to the bike itself).
Fire Arcs: A sidecar may mount either a big gun or 2 linked gunz. These weapons are mounted on a pintle mount, and therefore have a special arc of fire. This arc is a cone that starts at the front of the bike and extends 90 degress to the side that the sidecar is mounted on. These weapons are fired by the sidecar's occupant rather than the driver. The bike may still mount a single gun on the opposite side. This weapon is controlled by the driver and follows the standard rules, but they are modifed slightly. Instead of a 2" wide corridor of fire, this weapon may only be fired in a 1" wide corridor, measured out from the side of the bike that the weapon is mounted on.

Jousta
By Fixit, from Gubsnik's Mek Shed.

Jousta - 10 Teef
Da Jousta is a large spear or lance like contraption, mounted to the side of a vehicle, used for poundin' da green stuff outta da boyz. Any vehicle may carry one. A mob member must operate Da Jousta. This is usually the driva. They can not shoot or fight in Hand to Hand combat in the same turn that they joust. Da Jousta can be used if the vehicle gets into a position to rake or sideswipe another vehicle, or if they are going to joust an enemy model on foot. The player must nominate if he is going to joust or do the normal rake or sideswipe in the case of vehicles. It can be used before the enemy vehicle can swerve out of the way. If a joust is performed, then the rake or sideswipe can not be attempted. Da jousta is used to pick out enemy orks, and drive them into the dirt. The most targeted member is usually the driver of an enemy vehicle. Its even more fun if they both have Joustaz.
This attack is made like squashing models on foot or a ram (in the case of vehicles). If the enemy is on foot, then they must make an initiave test to dive out of the way. If they fail they take a S4 hit if the jouster can roll less than or equal to their WS. If they are in a vehicle then the same applies as on foot, but, if they fail the WS test against a vehicle member, then the jousta must roll 1d6. On a roll of 4+ the vehicle has been hit instead. Roll on the appropriate Hit Location Table. If 3 or less is rolled, the joust has missed completely. After the joust has been performed roll 1d6. On a roll of 6 da jousta has snapped (if they hit the enemy member, in both cases, or the vehicle), and may take no further part in the game. In all cases, the enemy model (not vehicle) is thrown d3 inches in a random direction. Follow the rules for 'Drivers and Bikeriders' on page 44 of Da Roolz if the target was the driva of a vehicle.
If two vehicles have joustaz, then both may nominate to joust, choose their targets and follow the rules above. NOTE: Both memebers get to perform the joust maneuver before results are applied.

Xtra Redd Paint
By Grimtooth, from Grimtooth's GorkaMorka Page. Adapted by James.

Xtra Redd Paint - 2 Teef
For a small and economic fee the mekboys can slather your vehichle with a extra thick fresh coat of bright red paint. And as we all know, red goes fasta'.
The vehichle with its new paint job will not only look more impressive but will gain an extra 1 inch of movement every time it moves due to thrusters or gas engines.
Modeling tips: I wont insult your intelligence by including modeling tips for this one. :)

Da Smasha
By Nazmek, from Grimtooth's GorkaMorka Page.

Da Smasha - 5 Teef
Da smasher is a big long poley thing with a big bit o meatle stuk on da top, it looks lika a big hammer. If your buggy is being chased one of da boyz cuts da safty rope and sendsda smasher into the front of da buggi behind ya.
Da smasha can be used if your vehicle is being trailed. It inflicts a strength 5 hit on the trailing vehicle, and on a 4+ a random crew member is hit.
Modeling Tips: get a barrle frome the box set and stik it on top of about 2 and a half inches of quit thick wire(or a cut up biro). Or use plastruct.

Hand Rails
By Cheesie, from Grimtooth's GorkaMorka Page.

Hand Rails - 5 Teef
This is a great set of gubbinz if you use your truck to race around the board dropping and picking up boyz to collect scrap or gain good positions. Hand rails are placed all the way around the sides and rear of your vehicle. Any model (friend or foe) attempting to board or jump off the vehicle (this includes those falling off unless they are down) may re-roll their roll to get on or stay on the vehicle (not the roll to see if they are hit).

Bumper
From Tortured Planet. Adapted by James.

Bumper - 2 Teef
A bumper is basically a strip of metal or some other material attached to the front or rear of a vehicle. This allows a vehicle to re--roll the dice to see how much damage was caused when the vehicle is involved in a ram with a vehicle side with a bumper.

Side Flaila
From Tortured Planet. Adapted by James.

Side Flaila' - 5 Teef
A side flaila' is a set of ballz an' chainz attached to one side of a vehicle, so, when the vehicle swerves or spins, the flail also swerves, causing a large amount of damage to any enemies within range, and possibly, its own vehicle. Most mobs fit pads to areas that might be hit by the flail, which slightly (only slightly!) reduces damage.
Whenever a vehicle with a side flaila' swerves or spins all models (from either gang) within 3 inches of the side with the flaila' suffers an immediate S6 hit with D3 damage.
Unfortuanly if there is nothing within the 3 inch radius, it swings round to hit its own vehicle, which suffers the S6 hit.

Grinder
From Tortured Planet. Adapted by James.

Grinder - 10 Teef
A grinder is a big, sharp, slightly twisted piece of metal fitted either to the front or rear of the vehicle. It is also fitted with two cords, or chains, each attached to a wheel or track. This makes the grinder spin viciously.
Any models on foot (yes, this includes Muties) that pass through the grinder through boarding actions or being run over etc. immediately go out of action and take no further part in the game. Against vehicles an extra one damage is caused in a ram.
Bikes with grinders actually cause more damage due to the faster spin of ther wheels and +2 to the amount of damage caused in a ram!

Squigskin Airbags
From Tortured Planet. Adapted by James.

Airbags - 2 Teef
Airbags are small squigskin bags, which inflate when a vehicle is involved in a ram or crash. They are usually fitted to the front of the driver or gunner's seat, providing they have a seat, and it is in a enclosed area!
If the owner of the airbag suffers damage from a crash or ram, then roll 2D6 and consult this table.
2 to 3. The airbag's release has snapped his neck and he is automatically out of action!
4 to 6. Didn't inflate. Resolve damage as normal.
7+. It worked perfectly. The warrior suffers no damage.

Blinda' Mirror
From Tortured Planet. Adapted by James.

Blinda' Mirror - 3 Teef
A blinda' mirror is a mirror specially desinged to utilise the blazing twin sunz of GorkaMorka.
It may be attached to a vehicle's side. Any warrior attempting to shoot at the vehicle side with the mirror suffers an additional -1 to hit.